GameDev.CoreSystems/Scripts/Targetable.cs

15 lines
443 B
C#

using UnityEngine;
namespace AsteroidGame.CoreSystems
{
public class Targetable : MonoBehaviour, ITargetable
{
[Header("TargetPositions")]
[SerializeField] private Transform _centerPosition;
[SerializeField] private Transform _basePosition;
public Vector3 GetCenterPosition() => _centerPosition.transform.position;
public Vector3 GetBasePosition() => _basePosition.transform.position;
}
}