GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/UIntVariable.cs

32 lines
921 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class UIntEvent : UnityEvent<uint> { }
[CreateAssetMenu(
fileName = "UnsignedIntVariable.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "uint",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 16)]
public class UIntVariable : BaseVariable<uint, UIntEvent>
{
public override bool Clampable { get { return true; } }
protected override uint ClampValue(uint value)
{
if (value.CompareTo(MinClampValue) < 0)
{
return MinClampValue;
}
else if (value.CompareTo(MaxClampValue) > 0)
{
return MaxClampValue;
}
else
{
return value;
}
}
}
}