GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/StringVariable.cs

16 lines
470 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class StringEvent : UnityEvent<string> { }
[CreateAssetMenu(
fileName = "StringVariable.asset",
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "string",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 2)]
public sealed class StringVariable : BaseVariable<string, StringEvent>
{
}
}