16 lines
455 B
C#
16 lines
455 B
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace ScriptableObjectArchitecture
|
|
{
|
|
[System.Serializable]
|
|
public class BoolEvent : UnityEvent<bool> { }
|
|
|
|
[CreateAssetMenu(
|
|
fileName = "BoolVariable.asset",
|
|
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "bool",
|
|
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 5)]
|
|
public sealed class BoolVariable : BaseVariable<bool, BoolEvent>
|
|
{
|
|
}
|
|
} |