GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/StringGameEvent.cs

13 lines
368 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "StringGameEvent.asset",
menuName = SOArchitecture_Utility.GAME_EVENT + "string",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 2)]
public sealed class StringGameEvent : GameEventBase<string>
{
}
}