GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/ObjectGameEvent.cs

13 lines
361 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "ObjectGameEvent.asset",
menuName = SOArchitecture_Utility.GAME_EVENT + "Object",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 1)]
public class ObjectGameEvent : GameEventBase<Object>
{
}
}