GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/LongGameEvent.cs

13 lines
369 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "LongGameEvent.asset",
menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "long",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 9)]
public sealed class LongGameEvent : GameEventBase<long>
{
}
}