GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/IGameEvent.cs

17 lines
472 B
C#

namespace ScriptableObjectArchitecture
{
public interface IGameEvent<T>
{
void Raise(T value);
void AddListener(IGameEventListener<T> listener);
void RemoveListener(IGameEventListener<T> listener);
void RemoveAll();
}
public interface IGameEvent
{
void Raise();
void AddListener(IGameEventListener listener);
void RemoveListener(IGameEventListener listener);
void RemoveAll();
}
}