GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/FloatGameEvent.cs

13 lines
364 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "FloatGameEvent.asset",
menuName = SOArchitecture_Utility.GAME_EVENT + "float",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 3)]
public sealed class FloatGameEvent : GameEventBase<float>
{
}
}