GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/CharGameEvent.cs

13 lines
369 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "CharGameEvent.asset",
menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "char",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 7)]
public sealed class CharGameEvent : GameEventBase<char>
{
}
}