GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/SbyteCollection.cs

12 lines
351 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "SByteCollection.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_COLLECTION + "sbyte",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 15)]
public class SByteCollection : Collection<sbyte>
{
}
}