GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/ByteCollection.cs

12 lines
346 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "ByteCollection.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_COLLECTION + "byte",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 6)]
public class ByteCollection : Collection<byte>
{
}
}