GameDev.CoreSystems/ScriptableObjects/SoDamageableRuntimeSet.cs

10 lines
243 B
C#

using UnityEngine;
namespace GameDev.CoreSystems
{
[CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/Damageable")]
public class SoDamageableRuntimeSet : SoRuntimeSet<Damageable>
{
//asdf
}
}