61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using UnityEngine;
|
|
|
|
namespace GameDev.CoreSystems
|
|
{
|
|
public class Weapon : MonoBehaviour, IWeapon
|
|
{
|
|
[field: Header("RigConnections")]
|
|
[field: SerializeField] public Transform PivotPoint { get; private set; }
|
|
[field: SerializeField] public Transform BarrelEndPoint { get; private set; }
|
|
|
|
[field: Header("Config")]
|
|
[field: SerializeField] public float FireRate { get; set; }
|
|
[field: SerializeField] public int Damage { get; set; }
|
|
|
|
[field: Header("State")]
|
|
[field: SerializeField] public bool FireWeapon { get; set; }
|
|
[field: SerializeField] private float _timeUntilFire;
|
|
|
|
[field: Header("Stats")]
|
|
[field: SerializeField] public int NumberOfKills { get; set; }
|
|
[field: SerializeField] public int DamageDealt { get; set; }
|
|
|
|
private void Update()
|
|
{
|
|
if (FireWeapon)
|
|
{
|
|
_timeUntilFire -= Time.deltaTime;
|
|
|
|
if (!(_timeUntilFire <= 0)) return;
|
|
|
|
var position = BarrelEndPoint.position;
|
|
var forward = BarrelEndPoint.forward;
|
|
var ray = new Ray(position, forward);
|
|
|
|
if (Physics.Raycast(ray, out RaycastHit hitInfo))
|
|
{
|
|
if (hitInfo.transform.TryGetComponent(out Targetable target))
|
|
{
|
|
target.Damageable.DeathEvent.AddListener(IncrementKillCount);
|
|
Debug.DrawRay(position, forward * Vector3.Distance(position, target.GetCenterPosition()),
|
|
Color.red, 0.1f);
|
|
target.Damageable.ModifyHealth(-Damage);
|
|
DamageDealt += Damage;
|
|
target.Damageable.DeathEvent.RemoveListener(IncrementKillCount);
|
|
}
|
|
}
|
|
|
|
_timeUntilFire = FireRate;
|
|
}
|
|
else
|
|
{
|
|
_timeUntilFire = 0;
|
|
}
|
|
}
|
|
|
|
private void IncrementKillCount()
|
|
{
|
|
NumberOfKills += 1;
|
|
}
|
|
}
|
|
} |