GameDev.CoreSystems/Interfaces/SoDamageableRuntimeSet.cs

11 lines
263 B
C#

using ScriptableObjectArchitecture;
using UnityEngine;
namespace GameDev.CoreSystems
{
[CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/Damageable")]
public class SoDamageableRuntimeSet : Collection<Damageable>
{
}
}