GameDev.CoreSystems/ScriptableObjects/SoTargetableRuntimeSet.cs

9 lines
227 B
C#

using UnityEngine;
namespace GameDev.CoreSystems
{
[CreateAssetMenu(fileName = "newDamageableRuntimeSet", menuName = "RuntimeSet/Damageable")]
public class SoTargetableRuntimeSet : SRuntimeSet<Targetable>
{
}
}