16 lines
483 B
C#
16 lines
483 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace ScriptableObjectArchitecture
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{
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[System.Serializable]
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public class Vector4Event : UnityEvent<Vector4> { }
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[CreateAssetMenu(
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fileName = "Vector4Variable.asset",
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menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Vector4",
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order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 12)]
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public sealed class Vector4Variable : BaseVariable<Vector4, Vector4Event>
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{
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}
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} |