GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/ObjectVariable.cs

16 lines
464 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class ObjectEvent : UnityEvent<Object> { }
[CreateAssetMenu(
fileName = "ObjectVariable.asset",
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Object",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 1)]
public class ObjectVariable : BaseVariable<Object, ObjectEvent>
{
}
}