16 lines
465 B
C#
16 lines
465 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace ScriptableObjectArchitecture
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{
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[System.Serializable]
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public class CharEvent : UnityEvent<char> { }
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[CreateAssetMenu(
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fileName = "CharVariable.asset",
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menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "char",
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order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 7)]
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public sealed class CharVariable : BaseVariable<char, CharEvent>
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{
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}
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} |