GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/BoolVariable.cs

16 lines
455 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class BoolEvent : UnityEvent<bool> { }
[CreateAssetMenu(
fileName = "BoolVariable.asset",
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "bool",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 5)]
public sealed class BoolVariable : BaseVariable<bool, BoolEvent>
{
}
}