GameDev.CoreSystems/Architecture/ScriptableObjects/References/Vector4Reference.cs

11 lines
296 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public sealed class Vector4Reference : BaseReference<Vector4, Vector4Variable>
{
public Vector4Reference() : base() { }
public Vector4Reference(Vector4 value) : base(value) { }
}
}