GameDev.CoreSystems/Architecture/ScriptableObjects/References/LayerMaskReference.cs

11 lines
289 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public sealed class LayerMaskReference : BaseReference<LayerMask, LayerMaskVariable>
{
public LayerMaskReference() : base() { }
public LayerMaskReference(LayerMask value) : base(value) { }
}
}