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using UnityEngine;
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namespace ScriptableObjectArchitecture
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{
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[System.Serializable]
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public sealed class LayerMaskReference : BaseReference<LayerMask, LayerMaskVariable>
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{
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public LayerMaskReference() : base() { }
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public LayerMaskReference(LayerMask value) : base(value) { }
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}
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} |