|
using UnityEngine;
|
|
|
|
namespace ScriptableObjectArchitecture
|
|
{
|
|
[System.Serializable]
|
|
public sealed class GameObjectReference : BaseReference<GameObject, GameObjectVariable>
|
|
{
|
|
public GameObjectReference() : base() { }
|
|
public GameObjectReference(GameObject value) : base(value) { }
|
|
}
|
|
} |