87 lines
1.9 KiB
C#
87 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ScriptableObjectArchitecture
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{
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public class Collection<T> : BaseCollection, IEnumerable<T>
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{
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public new T this[int index]
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{
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get
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{
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return _list[index];
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}
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set
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{
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_list[index] = value;
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}
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}
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[SerializeField]
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private List<T> _list = new List<T>();
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public override IList List
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{
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get
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{
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return _list;
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}
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}
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public override Type Type
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{
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get
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{
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return typeof(T);
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}
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}
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public void Add(T obj)
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{
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if (!_list.Contains(obj))
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_list.Add(obj);
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}
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public void Remove(T obj)
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{
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if (_list.Contains(obj))
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_list.Remove(obj);
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}
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public void Clear()
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{
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_list.Clear();
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}
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public bool Contains(T value)
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{
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return _list.Contains(value);
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}
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public int IndexOf(T value)
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{
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return _list.IndexOf(value);
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}
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public void RemoveAt(int index)
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{
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_list.RemoveAt(index);
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}
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public void Insert(int index, T value)
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{
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_list.Insert(index, value);
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public IEnumerator<T> GetEnumerator()
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{
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return _list.GetEnumerator();
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}
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public override string ToString()
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{
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return "Collection<" + typeof(T) + ">(" + Count + ")";
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}
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public T[] ToArray() {
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return _list.ToArray();
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}
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}
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}
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