GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/BoolCollection.cs

12 lines
336 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "BoolCollection.asset",
menuName = SOArchitecture_Utility.COLLECTION_SUBMENU + "bool",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 5)]
public class BoolCollection : Collection<bool>
{
}
}