GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/Vector4Variable.cs

16 lines
483 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class Vector4Event : UnityEvent<Vector4> { }
[CreateAssetMenu(
fileName = "Vector4Variable.asset",
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Vector4",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 12)]
public sealed class Vector4Variable : BaseVariable<Vector4, Vector4Event>
{
}
}