GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/Vector3Variable.cs

16 lines
483 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class Vector3Event : UnityEvent<Vector3> { }
[CreateAssetMenu(
fileName = "Vector3Variable.asset",
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Vector3",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 11)]
public sealed class Vector3Variable : BaseVariable<Vector3, Vector3Event>
{
}
}