GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/QuaternionVariable.cs

16 lines
504 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class QuaternionEvent : UnityEvent<Quaternion> { }
[CreateAssetMenu(
fileName = "QuaternionVariable.asset",
menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Quaternion",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 13)]
public sealed class QuaternionVariable : BaseVariable<Quaternion, QuaternionEvent>
{
}
}