17 lines
417 B
C#
17 lines
417 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace ScriptableObjectArchitecture
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{
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[System.Serializable]
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public class LayerMaskEvent : UnityEvent<LayerMask> { }
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[CreateAssetMenu(
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fileName = "LayerMaskVariable.asset",
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menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "LayerMask",
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order = 120)]
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public class LayerMaskVariable : BaseVariable<LayerMask, LayerMaskEvent>
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{
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}
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}
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