GameDev.CoreSystems/Architecture/ScriptableObjects/Variables/DoubleVariable.cs

32 lines
931 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public class DoubleEvent : UnityEvent<double> { }
[CreateAssetMenu(
fileName = "DoubleVariable.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_SUBMENU + "double",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 8)]
public class DoubleVariable : BaseVariable<double, DoubleEvent>
{
public override bool Clampable { get { return true; } }
protected override double ClampValue(double value)
{
if (value.CompareTo(MinClampValue) < 0)
{
return MinClampValue;
}
else if (value.CompareTo(MaxClampValue) > 0)
{
return MaxClampValue;
}
else
{
return value;
}
}
}
}