GameDev.CoreSystems/Architecture/ScriptableObjects/Examples/Scripts/ImageFillSetter.cs

21 lines
561 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace ScriptableObjectArchitecture.Examples
{
public class ImageFillSetter : MonoBehaviour
{
[SerializeField]
private FloatReference _variable = default(FloatReference);
[SerializeField]
private FloatReference _maxValue = default(FloatReference);
[SerializeField]
private Image _imageTarget = default(Image);
private void Update()
{
_imageTarget.fillAmount = Mathf.Clamp01(_variable.Value / _maxValue.Value);
}
}
}