20 lines
550 B
C#
20 lines
550 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace ScriptableObjectArchitecture.Examples
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{
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public class CollectionCountDisplayer : MonoBehaviour
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{
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[SerializeField]
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private Text _textTarget = default(Text);
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[SerializeField]
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private BaseCollection _setTarget = default(BaseCollection);
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[SerializeField]
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private string _textFormat = "There are {0} things.";
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private void Update()
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{
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_textTarget.text = string.Format(_textFormat, _setTarget.Count);
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}
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}
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} |