13 lines
368 B
C#
13 lines
368 B
C#
using UnityEngine;
|
|
|
|
namespace ScriptableObjectArchitecture
|
|
{
|
|
[System.Serializable]
|
|
[CreateAssetMenu(
|
|
fileName = "StringGameEvent.asset",
|
|
menuName = SOArchitecture_Utility.GAME_EVENT + "string",
|
|
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 2)]
|
|
public sealed class StringGameEvent : GameEventBase<string>
|
|
{
|
|
}
|
|
} |