GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/ShortGameEvent.cs

13 lines
374 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "ShortGameEvent.asset",
menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "short",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 14)]
public sealed class ShortGameEvent : GameEventBase<short>
{
}
}