GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/SByteGameEvent.cs

13 lines
379 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "SignedByteGameEvent.asset",
menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "sbyte",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 15)]
public sealed class SByteGameEvent : GameEventBase<sbyte>
{
}
}