GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/QuaternionGameEvent.cs

13 lines
390 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "QuaternionGameEvent.asset",
menuName = SOArchitecture_Utility.GAME_EVENT + "Structs/Quaternion",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 13)]
public sealed class QuaternionGameEvent : GameEventBase<Quaternion>
{
}
}