GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/IntGameEvent.cs

13 lines
356 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "IntGameEvent.asset",
menuName = SOArchitecture_Utility.GAME_EVENT + "int",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 4)]
public sealed class IntGameEvent : GameEventBase<int>
{
}
}