|
using UnityEngine;
|
|
|
|
namespace ScriptableObjectArchitecture
|
|
{
|
|
[CreateAssetMenu(
|
|
fileName = "GameEvent.asset",
|
|
menuName = SOArchitecture_Utility.GAME_EVENT + "Game Event",
|
|
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS - 1)]
|
|
public sealed class GameEvent : GameEventBase
|
|
{
|
|
}
|
|
} |