GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/AudioClipGameEvent.cs

15 lines
387 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "AudioClipGameEvent.asset",
menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "AudioClip",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 5)]
public sealed class AudioClipGameEvent : GameEventBase<AudioClip>
{
}
}