GameDev.CoreSystems/Interfaces/SoWeaponRuntimeSet.cs

10 lines
248 B
C#

using ScriptableObjectArchitecture;
using UnityEngine;
namespace GameDev.CoreSystems
{
[CreateAssetMenu(fileName = "newWeaponRuntimeSet", menuName = "RuntimeSet/IWeapon")]
public class SoWeaponRuntimeSet : Collection<IWeapon>
{
}
}