GameDev.CoreSystems/Interfaces/SoTargetableRuntimeSet.cs

10 lines
262 B
C#

using ScriptableObjectArchitecture;
using UnityEngine;
namespace GameDev.CoreSystems
{
[CreateAssetMenu(fileName = "newTargetableRuntimeSet", menuName = "RuntimeSet/Targetable")]
public class SoTargetableRuntimeSet : Collection<Targetable>
{
}
}