GameDev.CoreSystems/Interfaces/SoPowerSystemRuntimeSet.cs

10 lines
268 B
C#

using ScriptableObjectArchitecture;
using UnityEngine;
namespace GameDev.CoreSystems
{
[CreateAssetMenu(fileName = "newPowerSystemRuntimeSet", menuName = "RuntimeSet/IPowerSystem")]
public class SoPowerSystemRuntimeSet : Collection<IPowerSystem>
{
}
}