20 lines
380 B
C#
20 lines
380 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace GameDev.CoreSystems
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{
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public abstract class SoRuntimeSet<T> : ScriptableObject
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{
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public List<T> _list;
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public void Add(T component)
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{
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_list.Add(component);
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}
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public void Remove(T component)
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{
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_list.Remove(component);
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}
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}
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} |