16 lines
483 B
C#
16 lines
483 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace ScriptableObjectArchitecture
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{
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[System.Serializable]
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public class Vector3Event : UnityEvent<Vector3> { }
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[CreateAssetMenu(
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fileName = "Vector3Variable.asset",
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menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Vector3",
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order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 11)]
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public sealed class Vector3Variable : BaseVariable<Vector3, Vector3Event>
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{
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}
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} |