16 lines
483 B
C#
16 lines
483 B
C#
using UnityEngine;
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using UnityEngine.Events;
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namespace ScriptableObjectArchitecture
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{
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[System.Serializable]
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public class Vector2Event : UnityEvent<Vector2> { }
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[CreateAssetMenu(
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fileName = "Vector2Variable.asset",
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menuName = SOArchitecture_Utility.VARIABLE_SUBMENU + "Structs/Vector2",
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order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 10)]
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public sealed class Vector2Variable : BaseVariable<Vector2, Vector2Event>
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{
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}
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} |