|
using UnityEngine;
|
|
|
|
namespace ScriptableObjectArchitecture
|
|
{
|
|
[System.Serializable]
|
|
public sealed class Vector3Reference : BaseReference<Vector3, Vector3Variable>
|
|
{
|
|
public Vector3Reference() : base() { }
|
|
public Vector3Reference(Vector3 value) : base(value) { }
|
|
}
|
|
} |