GameDev.CoreSystems/Architecture/ScriptableObjects/References/AudioClipReference.cs

11 lines
289 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
public sealed class AudioClipReference : BaseReference<AudioClip, AudioClipVariable>
{
public AudioClipReference() : base() { }
public AudioClipReference(AudioClip value) : base(value) { }
}
}