GameDev.CoreSystems/Architecture/ScriptableObjects/Events/Game Events/ULongGameEvent.cs

13 lines
381 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[System.Serializable]
[CreateAssetMenu(
fileName = "UnsignedLongGameEvent.asset",
menuName = SOArchitecture_Utility.ADVANCED_GAME_EVENT + "ulong",
order = SOArchitecture_Utility.ASSET_MENU_ORDER_EVENTS + 17)]
public sealed class ULongGameEvent : GameEventBase<ulong>
{
}
}