GameDev.CoreSystems/Architecture/ScriptableObjects/Collections/SceneCollection.cs

13 lines
302 B
C#

using UnityEngine;
namespace ScriptableObjectArchitecture
{
[CreateAssetMenu(
fileName = "SceneCollection.asset",
menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_COLLECTION + "Scene",
order = 120)]
public class SceneCollection : Collection<SceneInfo>
{
}
}