12 lines
351 B
C#
12 lines
351 B
C#
using UnityEngine;
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namespace ScriptableObjectArchitecture
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{
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[CreateAssetMenu(
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fileName = "SByteCollection.asset",
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menuName = SOArchitecture_Utility.ADVANCED_VARIABLE_COLLECTION + "sbyte",
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order = SOArchitecture_Utility.ASSET_MENU_ORDER_COLLECTIONS + 15)]
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public class SByteCollection : Collection<sbyte>
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{
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}
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} |